![]() I will add it to the wishlist and keep an eye on sales. I appreciate your quick and honest reply though. Makes buying it an easy decision and that's just one example. Then if we take a look at the tutorial for a game like Blub Emporium which came out recently that is an example of a demo done well that makes it easy to see the scope of this massive game in a controlled presentation. I think bad demos tend to be bad for developers, when you do something poorly it tends to be bad most of the time. I think most of the games I have tried demos for I have ended up purchasing and I thought Steam frowned upon constantly refunding games just to test them. This combined with Steam's generous refund policy has lead us to ultimately decide against having a demo for Brutal Orchestra. ![]() Originally posted by Tromble:Hey The Electric Mindset,ĭemos tend to ultimately be worse for developers which is a big part of why the practice has become uncommon. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |